{"id":13248,"date":"2018-06-07T12:32:14","date_gmt":"2018-06-07T10:32:14","guid":{"rendered":"http:\/\/lyonbondyblog.fr\/LBB\/?p=13248"},"modified":"2025-05-20T11:47:58","modified_gmt":"2025-05-20T09:47:58","slug":"detroit-become-human-le-tourment-de-la-robotique","status":"publish","type":"post","link":"https:\/\/lyonbondyblog.fr\/LBB\/detroit-become-human-le-tourment-de-la-robotique\/","title":{"rendered":"Detroit : Become Human, le tourment de la robotique"},"content":{"rendered":"<p style=\"text-align: justify;\"><em>Il aura fallu attendre cinq ans aux fans des productions Quantic Dream pour conna\u00eetre la naissance du successeur de Beyond : Two Souls. Plus de 4 ann\u00e9es de d\u00e9veloppement ont \u00e9t\u00e9 n\u00e9cessaires aux \u00e9quipes du studio fran\u00e7ais pour tenter de pousser son ADN dans ses derniers retranchements et proposer une histoire aux embranchements multiples, gr\u00e2ce auxquels chaque joueur est libre de prendre les commandes du destin des personnages qu&rsquo;il incarne. Autant le dire tout de suite, l&rsquo;attente en valait clairement la peine.<\/em><\/p>\n<figure id=\"attachment_12356\" aria-describedby=\"caption-attachment-12356\" style=\"width: 910px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-12356 size-full\" src=\"https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2017\/12\/Photo-1-2.jpg\" alt=\"Cr\u00e9dit Quantic Dream\" width=\"910\" height=\"512\" srcset=\"https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2017\/12\/Photo-1-2.jpg 910w, https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2017\/12\/Photo-1-2-300x169.jpg 300w, https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2017\/12\/Photo-1-2-768x432.jpg 768w, https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2017\/12\/Photo-1-2-600x338.jpg 600w\" sizes=\"auto, (max-width: 910px) 100vw, 910px\" \/><figcaption id=\"caption-attachment-12356\" class=\"wp-caption-text\">(Cr\u00e9dits : Quantic Dream)<\/figcaption><\/figure>\n<p style=\"text-align: justify;\">Detroit : Become Human nous promet une histoire complexe o\u00f9 chaque choix a une incidence majeure sur le sc\u00e9nario. C\u2019est le discours de chaque jeu narratif actuel et peu sont ceux qui proposent au final un changement tr\u00e8s radical. Heureusement, ce n\u2019est pas du tout le cas de la derni\u00e8re production du studio fran\u00e7ais et comme l\u2019expliquait David Cage, le choix de d\u00e9velopper des choses que certains joueurs ne verront probablement pas est assum\u00e9. Cela rend le sc\u00e9nario terriblement complexe et on a froid dans le dos rien que d\u2019imaginer \u00e0 quoi ressemble le script de ses multitudes de possibilit\u00e9sL\u2019arborescence de choix \u00e0 la fin de chaque chapitre est une tr\u00e8s bonne id\u00e9e qui va nous permettre de se rendre compte du travail de titan qui a \u00e9t\u00e9 r\u00e9alis\u00e9.<\/p>\n<h3 style=\"text-align: justify;\">Quand le jeu vid\u00e9o et le cin\u00e9ma se rencontrent<\/h3>\n<p style=\"text-align: justify;\">Le sc\u00e9nario est donc complexe dans sa structure mais pas forc\u00e9ment dans son \u00e9criture. Certains personnages sont des clich\u00e9s ambulants, le flic alcoolique qui a perdu son fils et sa femme, ou le p\u00e8re de famille au ch\u00f4mage qui bat sa fille, le vieil intellectuel handicap\u00e9&#8230; Mais malgr\u00e9 tout, on s\u2019attache \u00e0 ces personnages m\u00eame secondaires. En r\u00e9alit\u00e9, Detroit est plus qu\u2019un jeu vid\u00e9o et va m\u00eame jusqu\u2019\u00e0 emprunter l\u2019\u00e9conomie du film hollywoodien. est un gigantesque blockbuster, au sc\u00e9nario au final assez simple mais \u00e0 la r\u00e9alisation impressionnante au budget qui permettant d\u2019offrir un grand spectacle inoubliable.<\/p>\n<figure id=\"attachment_13249\" aria-describedby=\"caption-attachment-13249\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-13249 size-large\" src=\"https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2018\/06\/Flowchart-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2018\/06\/Flowchart-1024x576.jpg 1024w, https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2018\/06\/Flowchart-300x169.jpg 300w, https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2018\/06\/Flowchart-768x432.jpg 768w, https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2018\/06\/Flowchart-600x338.jpg 600w, https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2018\/06\/Flowchart.jpg 1137w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption id=\"caption-attachment-13249\" class=\"wp-caption-text\">Un exemple de toute les possibilit\u00e9s pour la premi\u00e8re sc\u00e8ne du jeu ( Cr\u00e9dits : Adrien AAZZAB \/ Lyon Bondy Blog)<\/figcaption><\/figure>\n<p style=\"text-align: justify;\">L\u2019histoire n\u2019est pas mauvaise, loin de l\u00e0, mais le jeu profite d\u2019une r\u00e9alisation hors du commun pour faire oublier les petits d\u00e9fauts de son sc\u00e9nario. Certaines sc\u00e8nes sont absolument m\u00e9morables et l\u2019\u00e9motion, marque de fabrique de Quantic Dream, est une nouvelle fois tr\u00e8s pr\u00e9sente tout au long de la trame. Les d\u00e9veloppeurs ont fait le choix de repr\u00e9senter la ville de D\u00e9troit telle qu\u2019on pourrait l\u2019imaginer en 2038. Pas de voitures volantes ou de technologie du genre mais seulement une \u00e9volution logique de ce que l\u2019on conna\u00eet d\u00e9j\u00e0, pour nous offrir un monde cr\u00e9dible, que l\u2019on peut facilement imaginer comme r\u00e9elle On perd ainsi le c\u00f4t\u00e9 surr\u00e9aliste du monde au profit de quelque chose de plus froid et r\u00e9aliste.<\/p>\n<p style=\"text-align: justify;\">Mais cela colle parfaitement car malgr\u00e9 ses d\u00e9fauts, l\u2019histoire de Detroit profite pleinement de cet univers futuriste. Les th\u00e8mes abord\u00e9s sont nombreux, certains de mani\u00e8re tr\u00e8s br\u00e8ve (et c\u2019est dommage) et d\u2019autres beaucoup plus profonde mais toujours trait\u00e9s intelligemment. La trame sc\u00e9naristique est tr\u00e8s bien rythm\u00e9e, les changements de sc\u00e8ne entre chaque personnage sont fluides et on sent que David Cage a m\u00fbrement r\u00e9fl\u00e9chi \u00e0 chacun des chapitres de son jeu. Le vrai probl\u00e8me paradoxal du jeu, c\u2019est que son th\u00e8me principal pose la question de savoir si les robots peuvent \u00eatre consid\u00e9r\u00e9s comme des humains. Mais le joueur \u00e9tant celui qui dicte les actions des diff\u00e9rents protagonistes, le r\u00e9action sont alors proche de celle qu\u2019aurait un humain, \u00e0 moins que l\u2019on se force \u00e0 faire des choix contre notre instinct.<\/p>\n<figure id=\"attachment_13258\" aria-describedby=\"caption-attachment-13258\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-13258 size-large\" src=\"https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2018\/06\/on-a-plonge-dans-l-histoire-de-detroit-become-human-0f83671c-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2018\/06\/on-a-plonge-dans-l-histoire-de-detroit-become-human-0f83671c-1024x576.jpg 1024w, https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2018\/06\/on-a-plonge-dans-l-histoire-de-detroit-become-human-0f83671c-300x169.jpg 300w, https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2018\/06\/on-a-plonge-dans-l-histoire-de-detroit-become-human-0f83671c-768x432.jpg 768w, https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2018\/06\/on-a-plonge-dans-l-histoire-de-detroit-become-human-0f83671c-600x338.jpg 600w, https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2018\/06\/on-a-plonge-dans-l-histoire-de-detroit-become-human-0f83671c-1140x641.jpg 1140w, https:\/\/lyonbondyblog.fr\/LBB\/wp-content\/uploads\/2018\/06\/on-a-plonge-dans-l-histoire-de-detroit-become-human-0f83671c.jpg 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption id=\"caption-attachment-13258\" class=\"wp-caption-text\">Connor, Markus et Kara; les trois personnages jouables ( Cr\u00e9dits : Quantic Dream )<\/figcaption><\/figure>\n<h3 style=\"text-align: justify;\">Become Human ?<\/h3>\n<p style=\"text-align: justify;\">R\u00e9sultat, la question tombe un peu \u00e0 plat puisque nous sommes humains et eux aussi par extension, m\u00eame pour Connor le plus robotique des trois. Jamais on ne va laisser mourir Hank, son partenaire jou\u00e9 \u00e0 merveille par Clancy Brown par exemple. Malgr\u00e9 le fait que le th\u00e8me du jeu soit rapidement abord\u00e9, \u00e7a n\u2019emp\u00eache pas d\u2019\u00eatre passionn\u00e9 par la lutte de Markus, que l\u2019on d\u00e9cide d\u2019en faire un Martin Luther King Junior ou un Malcolm X. Les acteurs sont excellents et on se sent vraiment investi par leurs histoires. La rejouabilit\u00e9 est absolument titanesque et chaque joueur peut vivre une exp\u00e9rience totalement diff\u00e9rente, rendant le jeu incroyable \u00e0 la seconde o\u00f9 on le d\u00e9marre, accueilli par un andro\u00efde au menu principal qui va \u00e9voluer en m\u00eame temps que l\u2019histoire. Avec une exp\u00e9rience in\u00e9dite et ambitieuse dot\u00e9e d\u2019une r\u00e9alisation irr\u00e9prochable, Detroit&nbsp;: Become Human nous fait oublier ces quelques petits d\u00e9fauts pouvant g\u00e2cher l\u2019ensemble.<\/p>\n<!-- AddThis Advanced Settings generic via filter on the_content --><!-- AddThis Share Buttons generic via filter on the_content -->","protected":false},"excerpt":{"rendered":"<p>Il aura fallu attendre cinq ans aux fans des productions Quantic Dream pour conna\u00eetre la naissance du successeur de Beyond : Two Souls. Plus de &hellip; <!-- AddThis Advanced Settings generic via filter on wp_trim_excerpt --><!-- AddThis Share Buttons generic via filter on wp_trim_excerpt --><\/p>\n","protected":false},"author":3415,"featured_media":13258,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_FSMCFIC_featured_image_caption":"","_FSMCFIC_featured_image_nocaption":"","_FSMCFIC_featured_image_hide":"","footnotes":""},"categories":[3,8,3526],"tags":[],"class_list":["post-13248","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-culture","category-france","category-jeux-video"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Detroit : Become Human, le tourment de la robotique - Lyon Bondy Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/lyonbondyblog.fr\/LBB\/detroit-become-human-le-tourment-de-la-robotique\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Detroit : Become Human, le tourment de la robotique - Lyon Bondy Blog\" \/>\n<meta property=\"og:description\" content=\"Il aura fallu attendre cinq ans aux fans des productions Quantic Dream pour conna\u00eetre la naissance du successeur de Beyond : Two Souls. 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